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Roblox studio keybinds
Roblox studio keybinds






roblox studio keybinds

UserInputService.InputEnded:Connect(function(key, processed) -Key Up

roblox studio keybinds

If key.Ke圜ode = Enum.Ke圜ode.D and not processed and not keysPressed thenĮlseif key.Ke圜ode = Enum.Ke圜ode.LeftControl and not processed and not keysPressed then UserInputService.InputBegan:Connect(function(key, processed) -Key Down Step 2 local userInputService = game:GetService("UserInputService") Then, proceed to add you’re variables and conditions, approach this as you wish (just make sure you have the corresponding variables to the keys you wish to bind together): UserInputService.InputEnded:Connect(function(key, processed) UserInputService.InputBegan:Connect(function(key, processed) Processed will be true if the player is typing or the key is binded to something via `ContextService` so we check to make sure its false!

roblox studio keybinds

Step 1 local userInputService = game:GetService("UserInputService") Then, you’re going to want to set up variables and adjust the values according to what key was pressed or released.īegin with whatever you so chose, I would start with the signals:Īlso, please read each step so you can understand the process. You’re going to want to access the UserInputService and use a InputBegan or InputEnded signal.








Roblox studio keybinds